It also keeps me entertained on my way to work, since I mostly work on the train on my way to work :) Incidentally, the fact that it is like Mario Kart was never a point for working on STK - I had never played any kart game till two years after I started working on STK (and people kept on telling me: "It's like MK", so after a while I decided to have a look). Additionally I hope that STK might serve as a teaching tool as well, it would be easy for schools to pick up and perhaps use STK in their lessons. But then I got interested in the game, and still have some ideas I might want to implement once I have an engine with all features I need. Hiker: Originally my main motivation was to give something back to the open source community by fixing the performance problems STK had after the GotM project. Also because the developers are very nice people, and the community as a whole is good to be in.Īuria: I like kart games, I like programming, I like the STK team. Most other Free racing games are more realistic and doesn't have a cartoonish theme. It's an arcade racing game with only mild cartoon violence, and it has a very distinctive gameplay. I use mainly blender for the 3D, gimp for textures and mypaint for drawing.Īrthur: Because I like the game, and because it's a very unique project in the world of Free software. I build new tracks from start to end, or I improve existing tracks. ![]() Samuncle: I work on the graphics of the tracks. Hiker: I am one of the two project leaders. I am second only to our benevolent dictator Joerg :) I liked STK but I thought we could do better visually.įG: Say what role do you have in the project? (Leader, package maintainer, etc)Īrthur: I mostly test and give feedback on the project, report bugs, write updates on our blog, and make some trivial changes now and then, mostly graphics related.Īuria: I am a core developer to the game itself, and occasionally work on 3D modelling. Samuncle: Initially, I wanted to propose ideas that could help improve the graphics. I basically picked up the project from there, fixed the bugs and performance issues, and did a first playable release of STK. A fork was created to save their work, but the project was dead. That project had basically been abandoned (due to some disagreements between the original developer and the GotM-team). Hiker: I discovered TuxKart as part of a suse Linux installation, and soon found that a 'Game of the Month' had started intending to improve TuxKart. And a few years later here I am, core developer :) However this old version had major issues so I decided I might as well do small improvements, like replace the then cylindrical lighthouse with something better, etc. So many years ago I downloaded STK - version 0.3 I think. Of course, I couldn't manage to keep quiet, so I engaged in discussion and asked questions, and got always nice, friendly answers back, which made me want to stay with the project and get involved where I could.Īuria: I liked kart games like Mario Kart. ![]() I was impressed by the changes, and decided I would try to follow the project's mailing list. Later my brother said a fork of the project had appeared in the repositories, so I went on to install STK 0.3. On the professional side, I am currently studying telecommunications to become technician.įG: Explain in a few words how and when did you join STK's team?Īrthur: Well, I had been playing the game's predecessor TuxKart as one of the few 3D games my computer could handle back in the day in Linux. I help them using their supercomputer for their operational and research numerical weather and climate predictions. Hiker: I've studied computer science in Germany, and am now working as a consultant for the Australian Bureau of Meteorology. ![]() I am going to complete my computer science studies at university in the coming months. I'm interested in computers, music, animated cartoons and of course games.Īuria: My name is Marianne, I work mostly as a developer for SuperTuxKart. I've prepared some questions and sent them via emails and here are the results:įG: Please say some words about yourself/your job.Īrthur: My name is Magne, and I am an avid fan of SuperTuxKart. I think 4 people would be enough for the interview, though :) Please note that there are some more contributors but unfortunately I didn't manage to contact them. Secondly, I want to name our beloved developers and contributors: Joerg «hiker» Henrichs, Marianne «Auria» Gagnon, Magne «Arthur_D» Djupvik and Jean-Manuel Clemençon aka «samuncle». SuperTuxKart's new track, Blackhill Mansion
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